Archive by author: YerayReturn
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January 2017
Unit Testing with Xamarin.Forms DependencyService

Unit Testing with Xamarin.Forms DependencyService

0 ( 0 reviews)
Xamarin.Forms has it own DependencyService implemented, fairly easy to use and fast, so you don't need to implement another one. But it lacks constructor dependency injection. That makes hard to mock our services in unit tests, as the ViewModel is the responsible to resolve the dependencies internally. But there is a way to easily overcome this situation without loosing functionality.
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August 2016

Multiple bundle configs in Xamarin.iOS and Visual Studio using MSBuild

0 ( 0 reviews)
In some cases we will need to have different bundle and app configs, for testing, development and app store publishing.
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March 2016
About iOS app signing and MacInCloud

About iOS app signing and MacInCloud

0 ( 0 reviews)
MacInCloud and others cloud based mac providers are a great option to develop iOS apps using Xamarin and to create CI builds for your development. But Mac OS X has some strange security features you need to be aware of...
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Microsoft Graph API and Xamarin

Microsoft Graph API and Xamarin

9.00 ( 2 reviews)
Recently we need to connect some apps developed with Xamarin to Office 365, but not in the classic way... here is a little summary of what i found and what did to get the result.
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January 2016
XFBehaviors 0.1

XFBehaviors 0.1

0 ( 0 reviews)
Published version 0.1 of XFBehaviors, updated to Xamarin.Forms 2.1 and published first version of NuGet package ready to use on your projects.
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XFBehaviors: Open Source Xamarin.Forms behaviors library

XFBehaviors: Open Source Xamarin.Forms behaviors library

10.00 ( 4 reviews)
XFBehaviors is an open source behaviors library to perform animations, navigation and invoke commands.
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Xamarin.Forms 2.1: Effects

Xamarin.Forms 2.1: Effects

0 ( 0 reviews)
Until v2.1, the only one way of customizing the native view of a Xamarin.Forms control was to use a CustomRender, and this ask the developer to complete rewrite the control in native code. Now with the introduction of Effects, we can easily change the look & feel of controls in each platform, while creating little reusable classes.
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